Over 7,000 children from all over Cornwall get active in lockdown 3.0 through the Cornwall School Games
"The recent Lockdown Virtual Games has been a great way for pupils to engage in physical activity during Children's Mental Health week."
Julie Ponting, School Games Organiser for East Cornwall
Following the announcement of school closures in early January, Active Cornwall and the county's School Games Organisers set out to ensure that children and young people from Cornwall had something to celebrate and be part of while being active and improving their health and wellbeing.
The Lockdown 3.0 Virtual Cornwall School Games was delivered from Monday 1st to Friday 5th February, during National Children's Mental Health Week, and had over 7,000 unique participants registering nearly 20,000 results from over 100 schools (15 Secondary and 86 Primary) in Cornwall.
Julie Ponting, School Games Organiser for East Cornwall commented:"The recent Lockdown Virtual Games has been a great way for pupils to engage in physical activity during Children's Mental Health week. As we all know physical and activity is interlinked with our mental wellbeing and vice versa. These activities have given pupils the opportunity to achieve their personal best and challenge one or more of their friends or family members during these difficult times and help release stress from online learning."
Neil Eddy, Penwith School Games Organiser went on to say:"The Lockdown Games was a great opportunity for students and teachers to connect in a different capacity. Being able to connect is extremely important at the moment, our students and teachers across the county are showing huge amounts of resilience. It was great to see such creativity and positive emotion reinforced through sport and activity."
The Lockdown Virtual School Games involved 5 different challenges for primary schools and 5 further challenges for secondary schools all tailored to suit the age and competency of the participant. The challenges also catered for children with special educational needs making them fully inclusive.
Emma Moore, Mid Cornwall School Games Organiser said:"It's great to have such a fully inclusive offer for all young people in Cornwall. The Virtual Lockdown 3.0 Games has added some great inclusion events which has enabled young people with special educational needs to get involved."
These challenges varied from 'Hop Little Bunny' for Reception and Key Stage 1 children to be creative with hopscotch to a slalom dribble for secondary school children to improve their hand eye coordination through basketball skills. The week also saw the return of the 'Making Up the Miles' challenge to encourage children to get out whatever the weather for their daily exercise and be active throughout the week.
Dan Lugg, School Games Organiser based at Penryn College said:"The Lockdown 3.0 Games has provided much needed competition and focus upon physical activity within young people in Cornwall. The closure of community sports clubs, leisure facilities and extracurricular provision within most schools means most pupils are now classified as inactive. To be able to provide some inspiration and promote enjoyment for young people wanting to represent their school, show resilience and determination in achieving their personal best has been fantastic!"
Again, the main driver for the games was to encourage participation for all, but it did have Gold, Silver and Bronze year group winners for all the challenges. Every child who took part will receive a certificate and the overall winners, who will receive a trophy for the school, were as follows.
Overall Secondary School Winners:
- Gold - Mounts Bay Academy
- Silver - Redruth School
- Bronze - Pool Academy
Overall Primary School Winners:
- Gold - Treloweth Primary School
- Silver - St Breock Primary School
- Bronze - Duloe C0fE Primary Academy
Ryan Barnes, Head of Health Faculty at Red Moor Special School said:"As a brand-new school, taking part in our very first Cornwall School Games it was a great honour and was excellently received. At this time, it is vital to be active and safely engage in sporting activities to maintain your physical and mental health. The Virtual Cornwall School Games activities allowed all students to participant and connect as a community while representing the school."
Participant Sienna Simmonds, Age 5 from Wadebridge Primary Academy said:"My favourite challenge was throwing the bean bag on the hopscotch (Throw Mr Fox) because I got to do a lot of throwing and hopping. The Cornwall School Games are fun! I liked it because got to see my friends because my teacher did live lessons for us to know what to do!"
Active Cornwall will continue to offer engaging opportunities for all children to compete, represent their school and try and achieve a personal best through a new partnership with Playwaze, check out the opportunities to compete in more virtual challenges.
Megan Hilley from Active Cornwall commented:"Coming together to represent their school in competition in sport and activity is a powerful tool to bring young people together, giving them purpose and a sense of pride. As we have seen in the latest Children & Young People's Active Lives survey, activity levels are dropping, and mental health and wellbeing is declining rapidly due to the effects of the pandemic. It is a testament to teachers to see overwhelming engagement in the Virtual Cornwall School Games with almost 20,000 results submitted over the course of the week. It feels like we are in a time of change and growth and we are excited to continue to develop the Cornwall School Games to make it reach new and different audiences through our partnership with Playwaze."
The Cornwall School Games recently lost its much-needed sponsorship from the University of Exeter so if any organisations would like to align themselves to the games and positive experiences for children and young people please do get in touch with Active Cornwall.
For more information on the Virtual Cornwall School Games including the results and challenges from the week - click here